Posts Tagged ‘ FCP ’

Final Cut Pro Audio Tip #2 – True 24fps sync issues

This is another bug, which can cause issues when trying to layback audio from your audio DAW into FCP. FCP bases audio pullup/down on it’s CAPTURE settings, NOT it’s sequence settings.

FCP Capture Settings at 29.97

FCP Capture Settings at 29.97

24SEQ

True 24fps Sequence

What does this mean? If you are working on a TRUE 24fps project (not 24p, 23.976, or 23.98) such as animation, AND your capture settings are set to 29.97 or 23.98, then FCP will pull UP (convert the sample rate), and the file will drift out of sync.  Conversely, if you are in PAL land and your capture settings are 25 and you are working on a 29.97, or 23.98 sequence, FCP will pull DOWN the audio, and again it will drift out of sync.

Audio nicely in Sync in PT

Audio nicely in Sync in PT

Audio Pulled out of Sync in FCP

Audio Pulled out of Sync in FCP

Notice the redline above the sequence in the pic above? That’s a dead giveaway that FCP is sample rate converting. Use the NO RT function in the sequence menu to check. The workaround solution is the save the audio as an Audio Only Quicktime Movie at the correct frame rate, and import THAT into FCP.

Final Cut Pro Audio Tip#1 -23.976 OMF’s

A known bug in Final Cut Pro is that OMF’s of 23.976fps (or 23.98 as it’s sometimes called) sequences, report as 24fps sequences when loading into ProTools or other Audio DAW’s.

23.976 OMF Opened in PT

23.976 OMF Opened in ProTools

This is simply a misreporting of the frame rate by Final Cut Pro. The session IS indeed at 23.976, and changing the timeline to 23.976 will fix them problem.

Notice the Audio isn't on the frame line

Notice the Audio is off the Frame line

As always when changing any sync session, sync should be checked. This is easiest when a “two-pop” (a SINGLE frame of bars and tone, exactly 2 seconds before picture start) is included with the OMF.