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	<title>SONSEY.COM &#187; Sound Advice</title>
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	<link>http://sonsey.com</link>
	<description>Composer/Sound Designer/Engineer/Gadabout</description>
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		<title>RODE Rage &#8211; Scott Gershin</title>
		<link>http://sonsey.com/2010/12/16/rode-rage-scott-gershin/</link>
		<comments>http://sonsey.com/2010/12/16/rode-rage-scott-gershin/#comments</comments>
		<pubDate>Thu, 16 Dec 2010 17:27:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Sound Advice]]></category>

		<guid isPermaLink="false">http://sonsey.com/?p=387</guid>
		<description><![CDATA[Designing Sound has posted a number of these interviews from RODE University (the folks who make a number of nice mics and gear). This one is with one of my favourite sound designers &#8211; Scott Gershin.



]]></description>
			<content:encoded><![CDATA[<p>Designing Sound has posted a number of these interviews from RODE University (the folks who make a number of nice mics and gear). This one is with one of my favourite sound designers &#8211; Scott Gershin.<br />
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		<title>Ever wonder what makes sounds scary?</title>
		<link>http://sonsey.com/2010/11/28/ever-wonder-what-makes-sounds-scary/</link>
		<comments>http://sonsey.com/2010/11/28/ever-wonder-what-makes-sounds-scary/#comments</comments>
		<pubDate>Sun, 28 Nov 2010 15:57:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Sound Advice]]></category>

		<guid isPermaLink="false">http://sonsey.com/?p=377</guid>
		<description><![CDATA[I, of course, have a great fondness for the Horror/Suspense Genre, and have even won some awards for my work in the field. So I was interested to come across this article -Scary Movie Scores Mimic Alarm Calls in Nature. Some interesting scientific study on WHY we find some sounds scary and some sounds not. [...]]]></description>
			<content:encoded><![CDATA[<p>I, of course, have a great fondness for the Horror/Suspense Genre, and have even won some <a href="http://www.accoladecompetition.org/PDF_Press/PressCan062807.pdf" target="_blank">awards</a> for my work in the field. So I was interested to come across this article -<a href="http://news.yahoo.com/s/livescience/scarymoviescoresmimicalarmcallsinnature;_ylt=AmpFH6O8k5t6EaJKI0Mi9lD9xg8F;_ylu=X3oDMTN1M3IxNTN0BGFzc2V0Ay9zL2xpdmVzY2llbmNlL3NjYXJ5bW92aWVzY29yZXNtaW1pY2FsYXJtY2FsbHNpbm5hdHVyZQRjY29kZQNtcF9lY184XzEwBGNwb3MDOARwb3MDOARzZWMDeW5fdG9wX3N0b3JpZXMEc2xrA3NjYXJ5bW92aWVzYw--" target="_self">Scary Movie Scores Mimic Alarm Calls in Nature</a>. Some interesting scientific study on WHY we find some sounds scary and some sounds not. Thanks to Dr. Sound (aka Marti Humphries) for pointing this out.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quote of the day</title>
		<link>http://sonsey.com/2010/11/24/quote-of-the-day/</link>
		<comments>http://sonsey.com/2010/11/24/quote-of-the-day/#comments</comments>
		<pubDate>Wed, 24 Nov 2010 18:49:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Just Stuff]]></category>
		<category><![CDATA[Sound Advice]]></category>

		<guid isPermaLink="false">http://sonsey.com/?p=371</guid>
		<description><![CDATA[&#8220;Sound editing is really all about, you watching the film not as an editor but as the audience. You have to follow the sound in your head. what are you hearing in your head? If you are hearing what is coming out of the speakers and it is different from what is in your head [...]]]></description>
			<content:encoded><![CDATA[<h3>&#8220;Sound editing is really all about, you watching the film not as an editor but as the audience. You have to follow the sound in your head. what are you hearing in your head? If you are hearing what is coming out of the speakers and it is different from what is in your head you have some work to do.&#8221;</h3>
<h4><a href="http://soundenthusiast.com/2010/11/23/interview/" target="_blank">-Dane Davis in &#8220;Recording Sound&#8221;</a></h4>
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		<title>Final Cut Pro Audio Tip #2 &#8211; True 24fps sync issues</title>
		<link>http://sonsey.com/2009/06/19/final-cut-pro-audio-tip-2-true-24fps-sync-issues/</link>
		<comments>http://sonsey.com/2009/06/19/final-cut-pro-audio-tip-2-true-24fps-sync-issues/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 15:07:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Sound Advice]]></category>
		<category><![CDATA[24fps]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[FCP]]></category>
		<category><![CDATA[sync issue]]></category>

		<guid isPermaLink="false">http://sonsey.com/?p=113</guid>
		<description><![CDATA[This is another bug, which can cause issues when trying to layback audio from your audio DAW into FCP. FCP bases audio pullup/down on it&#8217;s CAPTURE settings, NOT it&#8217;s sequence settings.



FCP Capture Settings at 29.97





True 24fps Sequence


What does this mean? If you are working on a TRUE 24fps project (not 24p, 23.976, or 23.98) such [...]]]></description>
			<content:encoded><![CDATA[<p>This is another bug, which can cause issues when trying to layback audio from your audio DAW into FCP. FCP bases audio pullup/down on it&#8217;s CAPTURE settings, NOT it&#8217;s sequence settings.</p>
<div class="mceTemp mceIEcenter">
<dl id="attachment_192" class="wp-caption aligncenter" style="width: 310px;">
<dt class="wp-caption-dt"><a href="http://sonsey.com/wp-content/uploads/2009/06/CAPT.jpg"><img class="size-medium wp-image-192" title="CAPT" src="http://sonsey.com/wp-content/uploads/2009/06/CAPT-300x227.jpg" alt="FCP Capture Settings at 29.97" width="300" height="227" /></a></dt>
<h2>FCP Capture Settings at 29.97</h2>
</dl>
</div>
<div class="mceTemp mceIEcenter">
<dl id="attachment_194" class="wp-caption aligncenter" style="width: 310px;">
<dt class="wp-caption-dt"><a href="http://sonsey.com/wp-content/uploads/2009/06/24SEQ.jpg"><img class="size-medium wp-image-194" title="24SEQ" src="http://sonsey.com/wp-content/uploads/2009/06/24SEQ-300x222.jpg" alt="24SEQ" width="300" height="222" /></a></dt>
<h2>True 24fps Sequence</h2>
</dl>
</div>
<p style="text-align: center;">What does this mean? If you are working on a TRUE 24fps project (not 24p, 23.976, or 23.98) such as animation, AND your capture settings are set to 29.97 or 23.98, then FCP will pull UP (convert the sample rate), and the file will drift out of sync.  Conversely, if you are in PAL land and your capture settings are 25 and you are working on a 29.97, or 23.98 sequence, FCP will pull DOWN the audio, and again it will drift out of sync.</p>
<div class="mceTemp mceIEcenter">
<dl id="attachment_193" class="wp-caption aligncenter" style="width: 310px;">
<dt class="wp-caption-dt"><a href="http://sonsey.com/wp-content/uploads/2009/06/24FPS_PT.jpg"><img class="size-medium wp-image-193" title="24FPS_PT" src="http://sonsey.com/wp-content/uploads/2009/06/24FPS_PT-300x240.jpg" alt="Audio nicely in Sync in PT" width="300" height="240" /></a></dt>
<h2>Audio nicely in Sync in PT</h2>
</dl>
</div>
<div class="mceTemp mceIEcenter">
<dl id="attachment_195" class="wp-caption aligncenter" style="width: 307px;">
<dt class="wp-caption-dt"><a href="http://sonsey.com/wp-content/uploads/2009/06/SYNC_OUT.jpg"><img class="size-medium wp-image-195" title="SYNC_OUT" src="http://sonsey.com/wp-content/uploads/2009/06/SYNC_OUT-297x300.jpg" alt="Audio Pulled out of Sync in FCP" width="297" height="300" /></a></dt>
<h2>Audio Pulled out of Sync in FCP</h2>
</dl>
</div>
<p>Notice the redline above the sequence in the pic above? That&#8217;s a dead giveaway that FCP is sample rate converting. Use the NO RT function in the sequence menu to check. The workaround solution is the save the audio as an Audio Only Quicktime Movie at the correct frame rate, and import THAT into FCP.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Final Cut Pro Audio Tip#1 -23.976 OMF&#8217;s</title>
		<link>http://sonsey.com/2009/06/17/final-cut-pro-audio-tip1-23-976-omfs/</link>
		<comments>http://sonsey.com/2009/06/17/final-cut-pro-audio-tip1-23-976-omfs/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 18:27:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Sound Advice]]></category>
		<category><![CDATA[23.976]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[FCP]]></category>
		<category><![CDATA[OMF]]></category>

		<guid isPermaLink="false">http://sonsey.com/?p=109</guid>
		<description><![CDATA[A known bug in Final Cut Pro is that OMF&#8217;s of 23.976fps (or 23.98 as it&#8217;s sometimes called) sequences, report as 24fps sequences when loading into ProTools or other Audio DAW&#8217;s.



23.976 OMF Opened in ProTools


This is simply a misreporting of the frame rate by Final Cut Pro. The session IS indeed at 23.976, and changing [...]]]></description>
			<content:encoded><![CDATA[<p>A known bug in Final Cut Pro is that OMF&#8217;s of 23.976fps (or 23.98 as it&#8217;s sometimes called) sequences, report as 24fps sequences when loading into ProTools or other Audio DAW&#8217;s.</p>
<div class="mceTemp mceIEcenter">
<dl id="attachment_138" class="wp-caption aligncenter" style="width: 274px;">
<dt class="wp-caption-dt"><a style="text-decoration: none;" href="http://sonsey.com/wp-content/uploads/2009/06/OPEN_OMF.jpg"><img class="size-medium wp-image-138 " title="OPEN_OMF" src="http://sonsey.com/wp-content/uploads/2009/06/OPEN_OMF-264x300.jpg" alt="23.976 OMF Opened in PT" width="264" height="300" /></a></dt>
<h2>23.976 OMF Opened in ProTools</h2>
</dl>
</div>
<p style="text-align: left;">This is simply a misreporting of the frame rate by Final Cut Pro. The session IS indeed at 23.976, and changing the timeline to 23.976 will fix them problem.</p>
<div class="mceTemp mceIEcenter">
<dl id="attachment_139" class="wp-caption aligncenter" style="width: 310px;">
<dt class="wp-caption-dt"><a href="http://sonsey.com/wp-content/uploads/2009/06/OFF_GRID.jpg"><img class="size-medium wp-image-139 " title="OFF_GRID" src="http://sonsey.com/wp-content/uploads/2009/06/OFF_GRID-300x240.jpg" alt="Notice the Audio isn't on the frame line" width="300" height="240" /></a></dt>
<h2>Notice the Audio is off the Frame line</h2>
</dl>
</div>
<p>As always when changing any sync session, sync should be checked. This is easiest when a &#8220;two-pop&#8221; (a SINGLE frame of bars and tone, exactly 2 seconds before picture start) is included with the OMF.</p>
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		</item>
		<item>
		<title>Talking Audio</title>
		<link>http://sonsey.com/2009/06/04/talking-audio/</link>
		<comments>http://sonsey.com/2009/06/04/talking-audio/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 01:54:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Sound Advice]]></category>
		<category><![CDATA[Sound and Vision]]></category>

		<guid isPermaLink="false">http://sonsey.com/?p=80</guid>
		<description><![CDATA[This is an interview I did a few years ago, with Newcap Productions, discussing Audio Post and Atomic Audio studios.

]]></description>
			<content:encoded><![CDATA[<p>This is an interview I did a few years ago, with Newcap Productions, discussing Audio Post and Atomic Audio studios.<br />
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